Ico and Shadow of the Colossus reviews, Kupo Games
Ico and Shadow of the Colossus reviews
I spent some time recently playing through the remastered versions of Ico and Shadow of the Colossus on PS3, since they’re rather iconic games.
Ico was a disaster for me. I spent so much time being lost or fighting with the controls. It often took me a long time to figure out a indeed visible puzzle, just because the controls made it seem firmer than it was. The worst offender was when there’s a piston that throws you into the air, and you have to hop at the right time to go even higher. I attempted this a few times, never getting the rigorous timing fairly right, and determined that this was not the way to do it. I then spent an hour stuck in that room. That basically sums up my practice with Ico I guess. The story also flew over my head entirely, as by the time I got to the ending, I had forgotten what had happened at the commence of the game. I’m still blessed I played it however, because it was a beautiful game with some unique mechanics.
Shadow of the Colossus on the other arm I liked immensely. The controls of the pony were not very intuitive, and it took me some time to get used to that, but besides that I had a good time with the game. It was unlike anything I had played before – very minimalist game design with nothing to do but slay enormous foes. Since the central challenge in the game involves climbing giants that are attempting to jiggle you off, the stamina system works very well (I’ve never played a game with a joy stamina system before, personally). You need to do a bit of climbing and then frantically find a place to rest before you drop off like a dead bug.
The pacing and feel of the game is amazing. You very first spend ten minutes or so travelling a mostly empty landscape looking for your target, with just the sound of the wind playing. Once you’re nearby, some foreboding music starts, and you commence getting anxious. You have no idea what the foe looks like or what it can do. Then a gigantic creature shows up and charges you. Battle music starts. You have no idea how to fight it – it’s dozens of meters tall and has armour on most of its assets. After attempting frantically to stay alive you notice a powerless spot, or some feature of the terrain that you can use against it. Your fear turns into excitement as you realise you can kill this thing. Once you embark climbing onto the animal and attacking its vitals, the music ramps up to epic levels. You cling on while the monster thrashes around, waiting despairingly for a chance to finish it off. Then it dies and everything is fairly again. It’s so satisfying to play. Well, most of the time. Many of the battles are excellent, while admittedly some are a bit abate. But the best fights were truly memorable, and the *feeling* of the game is communicated effectively through gameplay mechanics as well as the sound and visuals.
I recently played Rise of the Tomb Raider, and while I loved it, the climbing and activity parts have little influence. There’s checkpoints every twenty seconds, and the activity is totally over-the-top permanently. Almost no penalty for failing, and little build up or contrast in pacing. I think Shadow of the Colossus does it right. You don’t die lightly, but falling does require you to climb up again, and each battle is different, so taking them earnestly is rewarding.
Anyway, it’s a excellent game, even without any nostalgia goggles on. Pacing is something I need to attempt firmer on in my games, as it’s fairly hard to test for personally, and I generally scatter story and battles at random. It’s hard to review my own games as I can’t ever practice them decently.
nine thoughts on “ Ico and Shadow of the Colossus reviews ”
Shadow of the Colossus I played too much the very first version of him, from then on I did not go after so much, I do not know what it has in him for him to be so different from the others (Hooligan for example).
Excuse my English, I’m from Brazil.
Matt i think you should get discord and set up a server its excellent for talking directly to your fans
Even however as you said the pony controls are meh (the reason I never finished the game- the 9th colossus and I think some after that make you use him which I couldn’t get to work) SotC is one of my beloved games ever and is totally unmatched in unique atmosphere. Glad you like it too! EBF is just about the only JRPG I’ve ever been able to stand, much less like… it’s pretty good on pacing, all I can do is nitpick that the story advancement isn’t tied to the combat often enough (the foreshadows of Godcat are a notable exception)
There will undoubtedly be more story battles this time!
Oh! right… people are making a spiritual successor to Shadow of the Colossus called “Prey for the Gods”, I heard about it a while ago and have no idea how far it’s come tho
Oh cool, hope it’s good!
I feel like the pacing in EBF three and four are both pretty good – particularly in EBF3, it always felt like I was moving on and never stuck at one point. Even the somewhat well known desert puzzle is plain enough after you spend time learning it.
EBF Four′s pacing was also pretty good and didn’t have any yam-sized problems either. One petite problem I have – which a few people have pointed out as well – is the Factory area and the battery puzzle within it. I think it’s around here where the pacing takes a hit, and you spend a lot of time going back-and-forth and not truly doing much before fighting the Praetorian.
In general I liked going through both games and I’ve replayed them numerous times. Just thought I would share my thoughts 😛
I’m waiting for EBF5 OMG
EBF3 and four are the best, i don’t want EBF5 to be the last game from EBF series ;-;
And I don’t want bullet heaven two to be the last game in the BH2 series(more creepyninja let’s play movies xD and more joy)